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Your Notifications. Home Fries Posted September 1, Posted September 1, edited. Link to comment Share on other sites More sharing options Replies Created 8 yr Last Reply Nov Top Posters In This Topic 12 59 30 Popular Posts Snappy November 30, Posted Images. Iceman Posted September 2, Posted September 2, Nice video HF.
Really like the music you selected. Krycztij Posted September 2, Skeeter Posted September 6, Posted September 6, Wombat Posted September 8, Posted September 8, Great job!!! Home Fries Posted September 10, Posted September 10, The manual is now available for download.
Home Fries Posted September 23, Posted September 23, The Dude Posted September 23, Skeeter Posted September 23, Home Fries -- Dumb question, probably, but how do we choose which installer to download? Thanks, Skeeter. Just pick one Skeeter Posted September 24, Posted September 24, Given EF's age, it will run too fast on a modern system unless it is slowed down somehow. This section will discuss options. For 64 bit systems, there is only one option I have found thus far, and that is the Advanced Game Loader AGL can be downloaded at the top of the linked page.
AGL will slow down the individual process, as opposed to the PC as a whole, so it will work with 64 bit systems. Unfortunately, the slowdown feature is not as efficient as the other options in this section, and my test results showed that the program only ran smoothly when the game ran at 1. Dropping the speed to 1x e. For 32 bit systems, there are a plethora of slowdown utilities available.
Turbo and [ WinThrottle ] are two utilities that readily come to mind, though I prefer WinThrottle because its command line parameters make it useful in a batch file. The following is an example of how to use WinThrottle in a batch file for launching EF for Win This is because superw.
The pause command forces you to manually reset your CPU throttle after exiting the program. Your first order of business is to find an approximate slowdown value for your system I have found in WinThrottle to work well on a Q processor.
This will be the point where the game is playable without being a slideshow. Some things might happen a bit too fast such as panning with the hatswitch, or explosion animations , but overall the game will be smooth and controllable. This is your starting point! If what I described is what you see, then you are likely at a speed that is slightly too fast. The way to really tell is the old fashioned stopwatch method.
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