This game is addicting - I started and didn't want to stop. The graphics are average, but it's a good game with challenging play that's loaded with secret, yet not too complex to get the hand of.
Finally, you can take Mappy the arcade smash-hit, home for play on your Nintendo System? Introducing Mappy-Land, the game where Mappy the policeman takes you on four adventures through eight different stages. Finally, you can take Mappy, the arcade smash-hit, home for play on your Nintendo System.
Learn to use fancy weapons. Win big bonus points. But you'll have to be lightning quick to master this action-packed adventure! Finally, a game that's tough enough to challenge the Nintendo expert, while still being fun for children of all ages. Mappy , the policeman, takes you on four increasingly difficult adventures through eight lands, each with secret entrances, exits, and complex subareas.
In your various adventures, you'll be armed with an unusual arsenal of weapons. Toys , pots, fish, pulleys, punching bags, fireworks, horizontal bars, sticks, even bowling balls.
And just when you think you've got it down, Mappy-Land will toss you another surprise. Mappyland is a sequel to the arcade super-hit Mappy copyright Namco. The object is to gather items while avoiding the annoying cats that constantly patrol each round.
Don't worry, you have a large arsenal of weapons to assist you every step of the way. Let Us Know If you have a game request, please feel free to tell us. About Us PlayEmulator. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. Do not sell my personal information. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website.
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Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Non-necessary Non-necessary. The player uses a left-right joystick to move Mappy and a single button to operate doors.
The mansion has six floors of hallways four or five in some other versions in which the stolen items are stashed. Mappy and the cats move between floors by bouncing on trampolines at various places in the house. Mappy NES version Both Mappy and the cats can land on a floor on the way up, but not on the way down. When Mappy passes cats in the air, he is unharmed, but if he runs into a cat anywhere else, he will lose a life. The trampolines break when Mappy bounces on them four times in a row, and the trampolines change color depending on how many times Mappy has used them without a rest.
In addition to the Meowkies, the boss cat Goro Nyamco in Japanese also roams around. He is faster but less aggressive than the Meowkies. Throughout the levels, Goro hides behind the different recoverable items. If Mappy recovers an item which Goro is hiding behind, the player receives points in addition to the score for the item.
Items come in pairs; retrieving the second item in a pair immediately after the first multiplies the point value of the second item x2, up to x6. Opening and closing doors is an important feature of the game. Doors only open towards their doorknobs. Hitting a cat with a door will score 50 points and stun the cat knocking a Meowkie down or Goro backwards. Meowkies and Goro can open doors but will get stunned unless the door opens away from them doorknobs away , and they can walk through opened doors.
They cannot open blue doors. Blue doors, when opened, blast a slow moving 'microwave' in the direction of the doorknob that will trap any cats it touches and remove them from the board when the wave reaches the edge of the screen. The more cats caught, the more points gained. If Goro is trapped by a wave, the score is doubled. Cats removed in this way return shortly from above. A round is completed when all the loot is retrieved. If the player takes longer than usual to clear a round, a 'Hurry' message appears after which the music speeds up and the cats move quickly and aggressively, and more Meowkies are added two will appear ready to drop as the Meowkies normally do immediately following the 'Hurry' message, and more Meowkies can arrive later on.
If the player takes much longer after this, a green disc with Goro's face on it named the 'Gosenzo Coin' will drop onto the top-middle platform and chase Mappy more effectively than the Meowkies as it can kill him while jumping.
The Gosenzo can open doors and cannot be stopped by microwave doors or any objects. The third round and every fourth round after is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping fifteen different suspended red balloons pts , with a 'Goro' points along the way.
A bonus pts is awarded if all the balloons are popped before the music ends.
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