Ratchet n clank tools of destruction




















Experience a more emotive Ratchet with nearly as many animation joints in his face 90 as PS2 Ratchet had in his entire body Clank returns as a playable character, and Ratchet will have new enhanced abilities.

Fire a fully stocked arsenal of all-new weapons such as the Plasma Beasts and Tornado Launcher, which uses the SIXAXIS[ controller to direct tornadoes that suck up enemies and whip them around with debris. Upgrade and customize weapons with a new system that provides greater power and flexibility.

Players also will have the ability to upgrade Ratchets armor. Utilize Ratchets new supply of consumable on-demand combat devices, such as the Groovitron, which causes enemies to dance uncontrollably to 70s disco hits.

Jump the gaps the ship creates and keep jumping to avoid the laser blasts. The rail will then curve around for 3 more blasts. Keep working on the crates and enemies as you go. As you reach the gap in the walkway, you can drop down for some more crates. Ultimately you will need to make your way across the gap to continue. High jump to get on the cliff and you will meet your first Basilisk Leviathan of the game. Can't do anything with him yet.

You're gonna come to a tunnel. Kill everything but before you enter the tunnel, turn to the left of the tunnel. Jump up the ledge and you will locate your first Raritarium crate. Go back into the tunnel and continue to the other end passing more centipedes. You will see your first wall jump section. Just jump to a wall and keep pressing jump as you land to make your way up to the next level. Not necessary to kill it for any skill points. I just let it go and instead just glide down to the large island in the center of the swamp.

Jump across the small islands til you reach the mainland. Kill everything and make your way into the next tunnel. Go up the next wall jump area. You will see a crate with a question mark. This is a jackpot box. Hit that first then smash all of the remaining crates.

I miss my Box Smasher. Make your way out the hole and continue into the swamp area. Basically avoid contact with the big guy while firing your grenades and combuster at it. Once it dies, you will collect your first Leviathan Soul. You will get these from different creatures throughout the game. They're good for money. Leviathans also drop Raritarium for you. Once you're done here, continue onward and you'll come to Cobalia Spaceport.

Destroy all consumer bots, crates in this area, even the second level, as well as in the Gel Factory, which is a bit later. You will also meet your first weapons vendor. For this you need Raritarium. You also need Outsider's weapon FAQ as it will explain the different upgrades for every weapon. Anyway, make your way to the pimp with the is that a Proto Pet on his shoulder? Yeah this guy is the Smuggler. You'll find him on a few planets throughout the game.

He is always willing to buy Souls from you as well as provide you with useless knowledge. Talk to him to obtain the Gelanator. You can smash the green containers of gel without losing life then either enter the Gel Factory now, or turn left and continue along the walkway to meet your first device vendor. Not a lot to offer now, just the Groovitron and the Leech Bomb.

Anyway, now you must enter the Gel Factory. Anytime you see a dispenser like this, you can fill or empty your Gelanator. Red is empty, white is full. You can never enter a Gel factory without filling it and you can never leave a Gel factory without emptying the Gelanator.

Once inside, you'll see a wall with green arrows. Shoot the Gelanator to make a cube. Shoot that cube two more times to increase its size and bounce ability.

Toss a cube in and jump to it. The creatures with the glowing green butts don't harm Ratchet but they love gel. If you drop a cube, they will run over and start eating it so jump fast if they're near. Instead of walking forward, turn left and walk to the large wall. Three cubes should jump you high enough for a secret area.

Crates, then jump across the ledges to the far end. Continue on to find 2 Raritarium crates. Make your way back to where you originally landed but walk through the hall and bounce up this wall. Defeat the ankle biters here and then walk up the Gravity Ramp. Walk through the open door to the second waterfall. Make your way to the small rivers to cross. Since these rivers are moving, you're gonna want to toss the cube at the wall to give more time to jump on then off it. You need 1 cube the first time, then either for the second jump.

For the large moving waterfall, do the same thing and toss cubes towards the wall and carefully jump across the river. Here there are more ankle biters and crates. Turn the bolt in the ground here then go up the Gravity Ramp. Turn the bolt at the top of this canister.

This starts the Gel pumps again. This takes you back to the device vendor. Speak to the Smuggler and trade your Soul. If you want to ask him for the ride to Stratus City, ok. But I wanna get the Gold Bolt. Make your way across the rotating platforms and continue until you reach the exterior second level of the gel factory.

Smash through the crates and when you reach the other end near the zipline, you'll see the Gold Bolt. There are 4 types of armor you can get. Also behind the ship is the Cobalia wilderness. There are more Leviathans here to be hunted for their Souls.

Just a little loop. When you return, walk up to the Smuggler again. Wait for one of the next 2 Soul planets to sell them for more then what you will get on Cobalia. They are also good to collect and save for the times in which you will need to trade Souls to the Smuggler for other goods. This time, and for every- time from this point on in the game, when you are floating down, there will be missiles launched at you.

Once you reach the bottom, there is a weapons vendor. For those of you trying to get Wrench Ninja 3 S. You need to make it to the Robo-Wings launch pad with only your wrench. But to start off, there will be a jackpot box behind the cop bots.

Some drop- ships appear and you will encounter a shielded mech-bot. There is a Raritarium crate just up the first flight of stairs to the left. When you approach the large wall of crates another new creature blows through them. All he does is rotate and fire his gun trying to lock on you. Once past him, you will get the Shock Ravager new weapon.

Continue along the busted bridge and then there'll be more shielded warriors. Now in the circular room, if you walk around to the right and approach the Tachyon TV, there is a red tunnel. Follow it for another Raritarium crate. Go back and up the stairs. There are cop bots and hoverships. Go towards the left and hit the zipline. Now we're gonna use the Swingshot twice. On the floating platform, watch for the cargo ships carrying the 4 canisters. There is a grapple point below the cab.

Turn left where the 2 hoverships are and you will see a wall with yellow broken lines. These are actually grapple ledges. Jump up and Ratchet will grab onto them. Continue jumping and Ratchet will reach the top. Now don't touch the blue pool. It will hurt you. Go around the pool to the wall jump area. At the top, Swingshot one of the moving grapple points and hold on til you can drop safely in front of the second electric pool. There is a gel dispenser here on your left behind the crates.

Otherwise, it doesn't matter. You will see the gel cube wall. Use either the Swingshot or the gel cubes to go up the wall. Continue using the Swingshot to the circular platform with the 3 red pads. OK, for those looking for the W. Once it's built, jump on and bounce across holding X to make sure you glide across.

Aim right if you're doing Wrench Ninja, or else you can land by the enemies and take them out. Otherwise, aim right towards the tall stacks of metal crates. Climb up and jump across to the adjacent tower with the zipline. Take it down. Swingshot across and you'll get the Robo-Wings. When you make it to the Hall of Knowledge, make a mental note of where you are on the map. Now, IF you want to test the Robo-Wings out, you can explore the city.

There's Raritarium crates, a Holo-Plan, and other goodies to be had. To complete every mission, you'll need to do it. But for now, I'm gonna direct you to the Hall of Knowledge so go ahead and explore but make sure to meet up back here with the rest of the tour group so we can continue on. I took off from the Robo-Wing pad near the ship and immediately fulfilled the mission.

I will however explain how to get a Gold Bolt. And, since it didn't dawn on me til after I got flown to Fas- toon, I am uncertain as to if you can get this after reaching the Hall of Know- ledge through the Zuni rings or if you actually have to fly back after fixing your ship.

But here it is: On the map is a large circular loop almost in the center of the city. It has 2 Robo-Wing launch pads in the lower left and one at the upper right. The building itself is just one big loop. If you land near the higher pad of the two in the lower left, you should see the Gold Bolt in the room next to the pad.

If you want to get it, just fly south of the large circular loop and you should come across a diamond- shaped area. In here, after defeating the enemies, you will locate a large stack of crates at the southmost point. Smash these crates to find the Holo- Plan. On with the tour, and we're walking And for those that just joined us after exploring the city, we will continue. In- side the Hall, hop in the water. Watch the mines. Eventually kill the wheeled gunner and you will come to a circular room with mines.

Look around the room. There are 3 alcoves with touch pads. Swim around quickly and press all 3 to open the floor up in the center of the floor. Swim to it and through the tunnel. The Shock Ravager works well on the little cop bots. If you look around there are 2 exits not including the one you came in from. One has yellow ladder rungs and the other is just a high balcony.

That high balcony has a Gold Bolt. Go ahead get to the center platform with the bolt. Turn it to activate the high pitched sonar device to make the jellyfish rise up. Turn to face the jellyfish directly under the Gold Bolt alcove and toss a gel cube on its head. Bounce up for the bolt. Now before you drop out of the duct, try to jump glide to the duct in front of you to find a Raritarium crate. Now drop down. Go ahead and kill the mech-bots and shielded warriors. Eventually you will see 3 hoverships appear through the 3 windows.

Just toss a plasma beast in front of each window and it will destroy its respective hovership. Level over for now. Swingshot across and walk towards the junked red ship. Now we need to find all 6 pieces of the ship. There are new enemies here. Little red ones with clubs. If you notice the tall tower in the center, go ahead and climb up it. At the top, you will find your first Lombax Flight Component. Grab it then grab the jackpot crate then hit the Raritarium to double the amount and grab the zip- line and ride down.

Smash all the crates here then jump back down to the main level. Turn immediately around and you will see a grayish circle with a small cut out circle towards the bottom. And between the new slowing down of time and the levitation, it's a nice addition. Anyway, you will see 3 Zunis. Now you can stand on the glowing circle on the ground. After the door in front of you raises, press and hold R1 to slow time down. Hold it until you make it through the door, then you can release it.

Step onto the sec- ond circle and repeat through the second door. You don't need to worry about the Zuni, they teleport. Now you are officially in the mine. The crystal form- ations you see can be shattered for Moon Stones Yes, the answer of course is Raritarium. Select down to Levitate and cross the gap. Walk over the other two pads and then go through the open door. In the next room there will be a series of smashing pistons, because as mine workers all know, you want dangerous smashing objects as you walk to your job daily.

Anyway walk up to one and hold R1 to slow time down and walk safely through the pistons. One good thing about the Zuni is you don't need to tell them to attack. They will start lobbing projectiles at any enemy they encounter so that's good, one less thing. So continue on and Levitate across the gap that is right in front of another set of pistons this time above a large gap. The next section has a series of conveyor belts with spikes in certain sections. R1 and make sure to jump to each one as there are gaps to fall through in between.

There will now be 3 green dots. They will fix the elevator for you to ride up on. Repeat the process in next room after taking out the enemies. Cross by the next conveyor belts.

On the third one, going down to up, you will need to Levitate really close to the end of it to make it to the last conveyor belt. Now you can hold R1 to slow time down and kick ass Matrix-style. Or just let the Zuni take em all out. After the room is clear, Manipulate them to raise the junk to reveal a red pad.

Hit all three to open the next door and you will lose your Zuni. But you get the second flight component and you're done with the cave so it's ok. Jump down the elevator and exit back out to Ratchet. Cross over it, kill everything and you can then walk up the stairs and enter the doorway. You will see the flight component in the middle of the dirt mound. Take the launch pad near the Swingshot back and turn right and proceed to the Gravity Ramp.

On top, walk through the area and you'll get the next flight component at the end of the balcony. Now jump off and continue right. There will be a small platform you must jump to with a big group of crates to smash. When you're back on the main level, right to your right will be a raised platform to jump to and continue climbing the platforms. You will be above where the shuttle is that you took to get here. Continue walking around the second level and you will come to another flight component.

One more to go. Zipline down to the main level and continue walking to the right and you will see the building with the doorway in the front.

Enter it and you will see a pool of water. Jump in and make your way to the other side. Kill the two red creatures and jump into the second pool. Make your way to the left and when you round the first corner, pop up and you should see the last compo- nent on the left on a little ledge.

Get it and continue swimming onward. You will get to a Raritarium crate and then hit the four columns with the wrench and jump in the water. Go left but follow the right wall til you make your way out of the water and go back to the junked red ship. You are gonna want to have it play the cartridge to get access to Planet Mukow. But on the way R1 to fire guns. Hold L1 then release to launch missiles.

The round blue rings restore health. If there is a large group of enemy ships, quickly hold L2 until they are all locked on then release to get them all at once. When you start off, just do me a favor and keep pressing L2 or R2 over and over til you get the Skill Point.

OK, now I'm satisfied. Eventually you will make your way to the level boss. I hope they didn't just call him Poopy-Pants Wallace. Or maybe it's Poofy-Pants Wallace. Dodge around the red spinning blade. Circle around the screen to avoid the missiles he fires and then when the mouth opens, watch for the white laser.

Just circle around the screen avoiding it and eventually you will defeat him. Now, to proceed through the Trail of Turning Terror, you need 6 Tachyon statues. Spin the camera around from the armor vendor and you will see up on a platform to the right the first one. They float and emit a blue ring. Go to the right and jump up to get it. Now go onto the fountain and jump to the pillar in the center of it and grab the next statue.

Continue forward and there will be a small landscaped area touching the fountain. Third statue. In front of you should be a group of consumer bots and beyond them a gap with a row of TNT crates lined along the edge.

Take them out and jump the gap towards the statue surrounded by cop bots. Grab the statue and jump back to the main level. To the left you should see the weapons vendor and beyond him another statue next to the floating monitor. Stop right where you are when you get this statue and turn the camera right to the fountain. You should see a large yellow building with the ferris wheel behind it. Go towards the building and look to its right to see the Tachyon statue that emits a fire blast. In front of which you should see statue 6.

Now, enter the yellow building to your left. Swingshot to the rotating tower and again to the next platform in front of the ferris wheel. There are some crates and Raritarium crates to the right of the ferris wheel. Also this is where the Mukow Holo-Plan is located. Hop on the ferris wheel and ride it around to the platform on the left to con- tinue. Again, Swingshot this time past 2 rotating towers and onto another sec- tion of land.

You will come to a rocky structure. Jump around the structure and you will see a few Raritarium crates. The Gold Bolt is located in here. Here's another rotating tunnel with more buzz saws. Carefully go through here and you will find the Charge Boots. Walk down the Gravity Ramp to the next area.

Take the zipline at the end back to your ship. At the weapons vendor, take a sharp right and walk to the Swingshot to enter the Challenger's Entrance. Proceed through here avoiding the fire on the bridge and you will get to a wall jump. Go up there and be careful when you step on the floor pad because 2 clapping bots will attack. Through the door will be a launch pad. Now if you go left up here it will take you around a loop for crates and Raritarium but ultimately will take you back to the zipline.

If you jump and glide down there, go through 2 Tachyon statues that shoot fire, you will come to the Gold Bolt. If you jump down here you will wind up at the main section. Just repeat your steps to get back up to the zipline and this time take the zipline down. Cop bots and mech-bots. Go left and up the steps.

Here you will see, just to the right of where the stairs are located that has a stream of fire shooting across it, there will be a green light above a section of wall. This is another Gold Bolt location. Patience, we can't get it yet. Proceed up the steps avoiding the fire and walk along the pathway avoiding the teleporting enemies and those that pop out from the side.

You will approach a bridge. Cross it and try not to hit any of the 4 sets of Tachyon statues shooting fire. Fast and Firey-ous S. At the other end it the arena. Step on the warp pad and enter the arena. This consists of three rounds.

Anyone working on the Everybody Dance Now should toss Groovitrons here as this is the only area of the game where some enemies appear. Anyway, good strategy is just exhaust your Plasma Beasts and Fusion Grenades into large areas of enemies and toss the wrench at single enemies. Then again, the ammo crates are there so it doesn't matter that much what you wanna use.

After the three rounds, you will fight the boss Crushto. He has 3 attacks: 2 volleys of machine gun fire. Just jump to avoid these. Missiles-if you just run left or right, they won't hit you. And lastly he sucks and blows. Stick to the walkthrough He will either try to suck you in and gnaw on you at which point, just push down to walk away and keep firing. Or he will try to blow you off the platform.

Just push towards him and keep shooting. Not hard. Beating this first match will give you the Heli-Pods and also locate Qwark. Noobius Maximus Three rounds. Same battle that you fought to locate Qwark. Good strategy is just toss Plasma Beasts and Fusion Grenades into large areas of enemies and pick off individual enemies with the Combuster. No Crushto. Deadlines are Brutal You have 2 minutes to go through 5 rounds of enemies.

I use the same strategy every time. Large explosions to take out many and pick off the stragglers that remain. Flaming Cragmite I don't know what the "firey wrath" means cuz I got hit with the fire blast and didn't lose.

But you can also use your wrench if you run out of ammo. Try to take the enemies out in groups to conserve ammo. Third round seemed shorter then most. Smackdown at the Disco 4 rounds. This one is a bit tougher since you can only use the wrench. That means getting close and if you don't have much life, one hit could end it. So practice tossing your wrench for safety. Once per round in this fight, a Groovitron comes out for a limited time so take that time and kill off as many enemies as possible before the music stops.

I try taking out the shooting enemies first since I can run from and dodge the blade-swinging ones. Return of Crushto Same fight as you did before against him except now there's a time limit of 1 minute. Good strategy is use the heavy hard hitting weapons til they're empty to take as much life as possible.

Then whittle away at what's left. You can't get hit by anything or else you lose. That means keep your distance. Plasma Beasts, wrench tossing, Fusion Bombs, Swarmers, anything that will hit from a distance and keep you safe. Afterwards, it's time to try out the Heli-pods. Walk forward and check out the yellow glowing target. Toss a Heli-pod at it to raise the door.

Jump on the platform and toss a second heli-pod to raise yourself up. Step on the warp pad to return to your ship and get into your ship. We're gonna need to collect Souls to trade for the launch code. Now before heading to the left into the ring object. This is a teleport cannon. Not yet Daniel-san. There are also blue crystals.

Yes Raritarium. So if you need it, break it. Walk around the right side of Asteroid Alpha. There are two floating smaller sections of aster- oid here. Jump to the larger one to fight your first Leviathan of the level. Heavy weapons then use what you got left. One Soul down. Locate the green launch pad on the smaller asteroid and take it.

Crates and such. Now jump to the teleport cannon Alpha. Aim it towards Beta and fire. I need me one of these to get to work. Once a certain group of upgrades are unlocked, they'll open up the equivalent of that weapons Omega mod, such as Napalm, Freezing, or Fire.

In addition to weapons are objects known as "devices". While they are selected and used similar to weapons, they may or may not directly damage foes but instead provide an effect beneficial to the player. The "Groovitron", for example, is a disco-ball that causes all foes to dance for a brief time, allowing the player to deal with them while distracted.

The carrying capacity of such devices are generally very low 2 or 3 units for each. Device vendors in addition to weapon vendors can be found in the game, and device ammo can be found in Raritanium chests, although these are usually hard to find or placed in hidden places. Armor can be bought from an armor vendor on certain planets. Each upgrade to the armor decreases the amount of damage the player takes from enemy weapons. Each armour upgrade costs a large amount of bolts.

The final armor in "standard mode" is the Terraflux armor, worn by Cragmite assassins during the same conflict. The other two sets are the Helios armor, designed by the Kerchu. While the actual Kerchu wear no conventional armor, this suit does bear some resemblance to the fire-wielding vehicles used by their Pyroguards. The final armor is named the Blackstar Armor.

In the "historical" holovid game "Booty is in the Eye of the Beholder", he is named as the leader of a band of ghost pirate robots who are vanquished by Captain Quark, and would have been the boss at the end of the level.

The suit clearly resembles the robotic space pirates who appear during Tools of Destruction. Though even with armor your health depletes quickly and in a matter of hits. Unlike on Ratchet and Clank:Going Commando your health is a bar instead of nano bars.

Unlike previous games with a health bar it tends to level up faster but does not affect vastly on how fast you die, depending on the enemy. Beyond the main gameplay, Tools of Destruction features an arena with several challenges, "Gyro-cycle" courses that use a turbo-charged bike, and on-rails space combat. The Gyro-cycle is provided by the Smuggler on Rykan V, who mentions that he bought it from a Lombax pilot.

If questioned after selling the vehicle, he tells Ratchet that the Lombax's ship had been shot down by Emperor Tachyon after the Battle of Fastoon. This and his comment about his appearance- "Say, he even looked like you! Tools of Destruction is the first game where Ratchet, Clank and other characters converse with one another with lipsynced dialogue during gameplay, out of cutscenes. Also, in various scenes, Talwyn, Qwark self-appointed overseer of Operation Deathwish, the mission to break in and out of Zordoom Prison , the Smuggler, Cronk and Zephyr can all contact Ratchet by comlink.

On Sargasso, Zephyr provides the initial warning about the Grunthor leviathans and mentions that he once lost a rotator socket to one of the beasts.



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